FRC2023-2024: Crescendo: Difference between revisions
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(Created page with "= Lessons Learned = == Drive Team == === Driver: Noah Fang === ==== DISCLAIMER ==== Nothing in this book is set in stone, FRC is constantly evolving and there are so many cases on the field where you can't follow this. Just use your best judgment. ==== General ==== # '''AVOID PROTECTED ZONES:''' This is important as a driver, getting fouls from protected zones is one of the easiest ways to get on a '''DO NOT PICK''' list. There are exceptions of course, if there are no o...") |
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= | == Game Resources == | ||
* [[Media:Frc2023-2024GameManual.pdf|Game Manual]] | |||
* [https://github.com/trc492/Frc2024Crescendo Code Repository] | |||
* [[Media:Frc2023-2024ImpactAward.pdf|Impact Award Essay]] | |||
* [[Media:Frc2023-2024_DCMPAwardsFlyers.pdf|Flyers]] | |||
==== | == Season Videos == | ||
=== Impact Award Video Submission === | |||
<youtube>yo399jWPOkc</youtube> | |||
=== Pit Interview === | |||
<youtube>62sKZA0hP38&list=PLwES-SbpsnxwdIUbTTTtnTQixvvBjSe_w&index=40</youtube> | |||
==== | |||
== Season Recap == | |||
=== What Went Well? === | |||
* Better team spirit | |||
** We had signs, cheers, stickers/buttons/pokemon cards | |||
** Better social media presence | |||
* We had a strong summer (good training with lots of kids) | |||
* Our participation in 2 off-season competitions gave lots of members good drive practice | |||
* We were able to kick off quickly into prototyping phase | |||
* Good mechanism ideas | |||
** Implementation of amp thing went well | |||
** Our ability to do redesign is very good | |||
* Our auto-assists were very organized | |||
* We had good cross sub-team communication | |||
* We finished a lot of our priorities list | |||
* Match strategy went well | |||
* Good setup for how we were going to play each match | |||
* Better alliances this year | |||
* Pit scouting setup was effective and detailed | |||
* We had ASB window fundraising this year | |||
* We applied for Impact Award which we haven’t done in a long time | |||
* Handles for the robot were nice | |||
* Rounded corners were helpful before robot inspection | |||
* Open alliance was used more this year | |||
=== What Did Not Go Well? === | |||
=== Mechanical === | |||
{| class="wikitable" style="margin:left" | |||
|- | |||
! style="text-align:left;"| Problems | |||
! style="text-align:left;"| Solutions | |||
|- | |||
| '''Battery issues:''' Our battery got unplugged twice when we got hit. || Protect the battery from strenuous movement against hard hit. | |||
|- | |||
| '''Wires are too taut:''' Wires or connectors may pull out or break when robot got hit hard. | |||
| | |||
* Leave enough slack when wiring and strain relief the wire at the connectors. | |||
* Secure connectors by screwing them down or hot gluing them. | |||
|- | |||
| '''Wiring maintainability:''' Connectors access may be blocked by fixtures. || Carefully plan the placement of the component and orientation so that the connectors are easily accessible. | |||
|- | |||
| '''Shooter Tilter is fragile:''' Shooter Tilter is often damaged when hit. | |||
| | |||
* Design a mechanism such that it is protected by the perimeter and within the robot bumpers. | |||
* It's okay for a mechanism to extend outside the perimeter but ''Turtle Mode'' should bring it back inside the protective perimeter. | |||
|- | |||
| '''Shooter Tilter maintainability:''' Tilter was designed such that it's not easy to maintain. If the pulley breaks or skipped a tooth, it is not easy to fix. || Components should be design with maintainability in mind. | |||
|- | |||
| '''Radio/Ethernet Switch is not accessible:''' Radio/Ethernet switch block are placed and wired such that it's not easy to fix their wiring. || If it is unavoidable that a component is placed in a hard to access location, it should be designed so that it can be "taken out" easily to fix the wiring and put back. | |||
|} |
Latest revision as of 20:10, 28 April 2024
Game Resources
Season Videos
Impact Award Video Submission
Pit Interview
Season Recap
What Went Well?
- Better team spirit
- We had signs, cheers, stickers/buttons/pokemon cards
- Better social media presence
- We had a strong summer (good training with lots of kids)
- Our participation in 2 off-season competitions gave lots of members good drive practice
- We were able to kick off quickly into prototyping phase
- Good mechanism ideas
- Implementation of amp thing went well
- Our ability to do redesign is very good
- Our auto-assists were very organized
- We had good cross sub-team communication
- We finished a lot of our priorities list
- Match strategy went well
- Good setup for how we were going to play each match
- Better alliances this year
- Pit scouting setup was effective and detailed
- We had ASB window fundraising this year
- We applied for Impact Award which we haven’t done in a long time
- Handles for the robot were nice
- Rounded corners were helpful before robot inspection
- Open alliance was used more this year
What Did Not Go Well?
Mechanical
Problems | Solutions |
---|---|
Battery issues: Our battery got unplugged twice when we got hit. | Protect the battery from strenuous movement against hard hit. |
Wires are too taut: Wires or connectors may pull out or break when robot got hit hard. |
|
Wiring maintainability: Connectors access may be blocked by fixtures. | Carefully plan the placement of the component and orientation so that the connectors are easily accessible. |
Shooter Tilter is fragile: Shooter Tilter is often damaged when hit. |
|
Shooter Tilter maintainability: Tilter was designed such that it's not easy to maintain. If the pulley breaks or skipped a tooth, it is not easy to fix. | Components should be design with maintainability in mind. |
Radio/Ethernet Switch is not accessible: Radio/Ethernet switch block are placed and wired such that it's not easy to fix their wiring. | If it is unavoidable that a component is placed in a hard to access location, it should be designed so that it can be "taken out" easily to fix the wiring and put back. |